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Classroom
Resources
Proficiency
Packs:
Creative, imaginative,
unique!
Artie Almeida.
Students will quickly master music basics with these
versatile manipulatives created by master teacher
Dr. Artie Almeida. They are designed to be fun, child-
friendly and effective in promoting competency in the
elements of musical understanding while reinforcing the
national Music Standards. Creative and imaginative,
this unique series will engage your students with lively
activities and help build a solid music foundation in
each child. Grades K-4.
#1 Rhythm Rockets
3302652 Pack . . . . . . . . . . . . . . . .Gr. K-4 14.95
#2 Sneaky Snake
3302653 Pack . . . . . . . . . . . . . . . .Gr. K-4 14.95
#3 Beat Strips and Rhythm Markers
3302654 Pack . . . . . . . . . . . . . . . .Gr. K-4 14.95
#4 Doggone Dynamics
3302655 Pack . . . . . . . . . . . . . . . .Gr. K-4 14.95
#5 Melody Mice
3302656 Pack . . . . . . . . . . . . . . . .Gr. K-4 14.95
#6 Percussion Discussion
10004743 Book/CD Pack . . . . . . .Gr. K-4 17.95
#7 Mood Meters
10004744 Book/CD Pack . . . . . . .Gr. K-4 17.95
#8 ensembles For everyone
10004747 Book/CD Pack . . . . . . .Gr. K-4 17.95
#9 Style Dials
10004751 Book/CD Pack . . . . . . .Gr. K-4 17.95
#10 Super Singers
10004753 Book/CD Pack . . . . . . .Gr. K-4 17.95
Card &
Board Games
Crazy 8ths TK Designs.
Crazy 8ths creatively combines music education with popular card games-played by reading notes rather
than numbers. Beginners can easily master Go Fish and Old Maid, while more advanced players will love
the fast and furious fun of PIG and Crazy 8ths. Anyone can join in by using the cheat sheet card. The deck
contains 56 musical notation cards covering a two-octave range from bass C to treble C, with rests, triplets,
and repeats thrown in. A 28-page book provides rules for 10 popular card games. The teacher's kit contains
four extra decks of cards, allowing up to 45 students to play at once.
3299843 Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gr. K-8 9.95
3299844 Teacher's Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31.95
Doozie!
A Musical Dice Game Debbie Anderson.
This is a competitive game featuring note values. Everything that is needed is right at your fingertips.
Pop the disc into your computer and you're ready to go.
10285137 Digital Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gr. 3-6 14.95
Legato Lake Sally Ritchie & Sharon Ragner.
Take your entire class on a fishing trip for music terms and symbols. Reinforce the language of music with
the featured introductory concepts. The large card deck makes for easy classroom use, and the fun fish and
"wild worm" make for an activity that is enjoyed by all. 2-30 players.
10016321 Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gr. K-6 31.95
Music Centers Veronica Harper.
This is a unique, hands-on and engaging approach to teaching music theory. Each kit includes a complete
class set of colorful, eye-catching and exciting gameboards developed to teach dynamics, tempo, note
names and symbols. Additionally the reproducible worksheets, assessments and activities are an added
bonus and are designed for six or more centers. Included are four different games in each kit.
10295727 Reproducible Kit #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gr. 3-6 25.00
10295730 Reproducible Kit #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25.00
Musical Games for the Musically Minded Dave & Jean Perry.
This is a great resource if you are looking for something to fill a few minutes at the beginning or end of
class, and is appropriate for all musi
10009388 Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gr. K-12 12.95
Rhythm Riot Sally Ritchie & Sharon Ragner.
Enjoy learning rhythms while having a "riot" classroom style. This game incorporates 30 game boards, a
tempo spinner, and a rhythm card deck. Use the tempo spinner and a metronome (metronome not included)
to help students learn rhythmic combinations. Students gain an understanding of the effects that tempo has
on rhythm. Match four rhythms in a row to be the first one to get a "Riot" and win. The card deck is sized
so that the entire class is able to see the displayed rhythms. 2-30 players.
10016322 Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Gr. K-6 34.95
games
&
props